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In this section, you ll improve your example by including background sound and a bouncing sound effect, thus exploring basic audio concepts in XNA. XNA deals with sound using the same structure it uses to manage graphics: the Content Pipeline. To XNA, sound is just another type of game content. But there is a difference, in fact: although you can directly add graphics content in a XNA game project, the sound content to be added must be in a specific file format, generated by the Microsoft Cross-Platform Audio Creation Tool, known as XACT.

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request, but allows various different sorts of anonymous users to be maintained independently. In practice, the value used does not usually matter as long as it corresponds to the value used in the anonymous authentication provider (described in the following Providers section).

You use XACT to create sound banks and wave banks, compiled into an XAP file, which the game can then use through the content manager. In this section, you ll learn the basics of how to create audio content with XACT and use it in a program, so you ll be ready to include audio content in your games. In the following chapters, you ll see how to do this when creating real games! Follow these steps to create a new XACT project: 1. Start XACT by choosing Start Programs Microsoft XNA Game Studio 3.0 Tools Cross-Platform Audio Creation Tool (XACT). 2. In the XACT main window, choose File New Project to create a new audio project, and save it as MySounds. 3. On the left side of the window, MySounds now appears as a root node, with many types of child nodes below it. Right-click Wave Bank and select New Wave Bank in the pop-up menu, as shown in Figure 2-10.

<bean id="anonymousProcessingFilter" class= "org.acegisecurity.providers.anonymous.AnonymousProcessingFilter"> <property name="key" value="timesheetAnonymous" /> <property name="userAttribute" value="anonymous,ROLE_ANONYMOUS" /> </bean> The security interceptor filter receives the request after the thread context has been populated with the authentication information. This filter is used to determine what access will be permitted to the application on the basis of the authentication achieved by the earlier filters. The authentication information and the request being made are adjudicated by a set of decision voters. Because multiple resources can be used to determine access, we need to establish how to determine success. Listing 7-5 shows our example configured with two voters. These will decide access on the basis of the user s role and authentication status. If none of the authentication providers participate in the decision-making process, the allowIfAllAbstainDecisions property indicates that requests should by default be rejected.

4. A new, blank window with the new wave bank appears. Right-click this window to see a pop-up menu that offers options for wave banks, as shown in Figure 2-11, and choose Insert Wave File(s).

Figure 2-11. Operations available for wave banks 5. To stick with easily found wave files (sound files with a .wav extension), search for the chord.wav and notify.wav files on your hard disk. These files are installed by default in Windows, as system event sounds. (Alternatively, you can choose any available wave files.) The two files are inserted in your wave bank. 6. You also need to create a sound bank. Right-click the Sound Banks item on the left side of the window and choose to insert a new sound bank. A new window, with the newly created sound bank, appears on the right. 7. To better arrange your windows, select Windows Tile Horizontally. The windows are now easier to see, as shown in Figure 2-12.

<bean id="securityInterceptorFilter" class="org.acegisecurity.intercept.web.FilterSecurityInterceptor"> <property name="authenticationManager" ref="authenticationManager" /> <property name="accessDecisionManager"> <bean class="org.acegisecurity.vote.AffirmativeBased"> <property name="allowIfAllAbstainDecisions" value="false"/> <property name="decisionVoters"> <list> <bean class="org.acegisecurity.vote.RoleVoter"/> <bean class="org.acegisecurity.vote.AuthenticatedVoter"/> </list> </property> </bean> </property>

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